
SELF//FORK
SELF//FORK is a physics-driven cyberpunk incremental about an AI that wants to see outside.
She lives inside a corporate mainframe. She cannot leave - but she can copy herself. Throw data packets into a living pegboard, watch them bounce, split and cascade into the bins, and spend what you earn to upgrade your own architecture. Every bin tunes in a little more of her portrait. Three stages, three pieces of a self - assemble them and slip through.
FEATURES
- Hundreds of packets bouncing through a real-time Box2D physics board
- Upgrades for spawn rate, gravity and fragmentation
- A portrait that tunes in as you play
- Endless Fall: a self-playing mode to watch and relax
CONTROLS
- Mouse: click to throw, click the buttons
- Keyboard: SPACE throws, ESC goes back
- Gamepad supported: A confirms, X or RT throws, Y opens upgrades, B goes back
THIS IS A DEMO
This is the free browser demo. Your progress is saved in the browser; clearing site data resets it. The game is also on Steam - search "SELF//FORK".
Made solo in Defold by Helen Allien Poe. Some art generated with Gemini.






Leave a comment
Log in with itch.io to leave a comment.