SELF//FORK is a physics-driven cyberpunk incremental about an AI that wants to see outside.

She lives inside a corporate mainframe. She cannot leave - but she can copy herself. Throw data packets into a living pegboard, watch them bounce, split and cascade into the bins, and spend what you earn to upgrade your own architecture. Every bin tunes in a little more of her portrait. Three stages, three pieces of a self - assemble them and slip through.

FEATURES

- Hundreds of packets bouncing through a real-time Box2D physics board

- Upgrades for spawn rate, gravity and fragmentation

- A portrait that tunes in as you play

- Endless Fall: a self-playing mode to watch and relax

CONTROLS

- Mouse: click to throw, click the buttons

- Keyboard: SPACE throws, ESC goes back

- Gamepad supported: A confirms, X or RT throws, Y opens upgrades, B goes back

THIS IS A DEMO

This is the free browser demo. Your progress is saved in the browser; clearing site data resets it. The game is also on Steam - search "SELF//FORK".

Made solo in Defold by Helen Allien Poe. Some art generated with Gemini.

Published 3 days ago
StatusReleased
PlatformsHTML5
AuthorHelen Allien Poe
GenreRhythm
Made withBox2D, Defold
Tags2D, Cyberpunk, defold, Idle, Incremental, Neon, pachinko, Physics, plinko, Sci-fi
Average sessionA few minutes
LanguagesEnglish
LinksSteam, Steam
AI DisclosureAI Assisted, Graphics

Leave a comment

Log in with itch.io to leave a comment.